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Multi touch support in flex and air 2
November 3,2009 at 5:59 am | Actionscript 3, Adobe Air, Flash CS5, Flex 3 | 2 Comments

Multi touch is a method of interaction with a computer screen or your smartphones like iPhone or Palm Pre. Its allows the user to interact with your device by placing one or more than one finger on the screen. The multi touch intraction have become very popular these days because of products like Apple iPhone .

Now Adobe Air 2 will also support Multi Touch to explore new techniques for interacting with software and devices with latest capabilities of Flash Platform. In multi touch there are two input mode : Gesture and touch. Gesture mode enables you to use predefined/built in gestures using GestureEvent and TransformGesture event. This includes logic for pinch, zoom, rotate, pan, two finger tap, etc. The gestures enable you to quickly and easily add gestural logic to your applications. Touch mode allows you to get access to low-level touch events using the TouchEvent class. This enables you to create custom gestures or actions for your applications.

I found one presentation by Andrew Trice from Cynergy System talking and demonstrating about Multi touch development with flex at Max 2009. It’s a 58 min presentation so sit back and watch the complete the presentations.

Here is another video of Adobe Air 2 demonstration.

I am not sure when it is going to be official released but I guess its will be early next year same time Adobe release Flash CS5. I can’t wait for it to get release I already have loads for applications in my mind. If you want to be among the first to test the public beta of AIR 2.0, all you have to do is to sign up over here.

Here’s the list of new features I found after reading some blogs online.

  • Start native processes and applications: In AIR 2.0 you will be able to start a native application installed in the OS from you AIR application. This is very very useful.
  • Native Installers: You’ll also have Native Installers for the OS. You will be able to generate .exe, .dmg, .rpm or .deb when you package the file. Obviously the .air file is also included in the list.Support for detecting mass storage devices
  • Improved support for accessibility
  • Improved performance
  • Local microphone access API
  • Multi-touch & gesture support
  • Faster, more powerful WebKit
  • Improved socket support (create servers)
  • UDP support: We can now connect by UDP.
  • AIR Mobile applications: Yes, we can now create AIR applications for mobile devices, including the iPhone and the applications for iPhone will be package as .ipa, a native iPhone Application.
Myth well and truly hacked : Now flash can run on iPhone
October 6,2009 at 4:27 am | Actionscript 3, Adobe Air, Flash Builder, Flash CS5 | No Coments

Myth well and truly hacked : Now flash can run on iPhone

The biggest announcement of the day at MAX was without a doubt the work they have done for the iPhone. In the not too distant future you will be able to build applications for iPhone with Flash CS5 Professional. Those applications can be distributed through Apple’s App Store. A public beta version of Flash CS5 Professional with this new capability is planned for later this year. Sign up to be notified when the beta starts.

This new capability in Flash CS5 Professional allows developers to use their preferred Flash Platform tools and technologies to develop content for a device that was previously closed to them. Because the source code and assets are reusable for applications that run on Flash Platform runtimes, Adobe AIR and Flash Player, it allows them to more easily target other mobile and desktop environments. For more information go to

http://adobe.com/go/iphone

http://labs.adobe.com/technologies/flashplayer10/videos/

http://blog.flashgen.com/2009/10/06/build-native-iphone-apps-with-flash-cs5/

I will post more information and post on Flash CS5 capabilities and Abobe Air 2 soon.

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